As is, no warranty, most builds with crash etc.
There's probably some yanderedev level code, like the console for example lmao.
But I don't see myself working on it anytime soon, despite how much I think about revisiting it.
Last obstacle was that the collision checking code was inefficient as hell, and required reworking the OpenB3D engine it's based on, along with all the existing entity code to be modified to support blockmaps/chunks etc.
So I never worked on it since and lost motivation and moved onto smaller simpler projects.
Special thanks to all the patreon supporters throughout!
The Repository / Archive
The engine is compiled with BMX-NG 0.98, using the Blide IDE
It also uses the FMOD audio library in later builds which you can get here:
Blender .B3D format plugins and toolmenu:
There's probably some yanderedev level code, like the console for example lmao.
But I don't see myself working on it anytime soon, despite how much I think about revisiting it.
Last obstacle was that the collision checking code was inefficient as hell, and required reworking the OpenB3D engine it's based on, along with all the existing entity code to be modified to support blockmaps/chunks etc.
So I never worked on it since and lost motivation and moved onto smaller simpler projects.
Special thanks to all the patreon supporters throughout!
The Repository / Archive
The engine is compiled with BMX-NG 0.98, using the Blide IDE
It also uses the FMOD audio library in later builds which you can get here:
GitHub - maxmods/bah.mod: A collection of BlitzMax modules by Brucey
A collection of BlitzMax modules by Brucey. Contribute to maxmods/bah.mod development by creating an account on GitHub.
github.com
Blender .B3D format plugins and toolmenu:
GitHub - Kippykip/GE-Extras: Genocide Engine Extras Menu for Blender & Bforartists
Genocide Engine Extras Menu for Blender & Bforartists - Kippykip/GE-Extras
github.com
GitHub - Kippykip/B3DExport: B3D model export script for blender
B3D model export script for blender. Contribute to Kippykip/B3DExport development by creating an account on GitHub.
github.com