Recent content by snoozy the snoozter

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    Hey, Check out my new game: AFast!

    sooo, is the game still in alpha (in development)?
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    blitz3d masking fun

    idk if there is already an alternative way to do it lol its laggy but oh well...
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    blitz3d masking fun

    i came up with a cool idea i basically thought : "hmm, i can mask images.... so i can draw stuff on only a specific entity and since im doing masking, the entity can occluded for better effect or idk.." so i tried implementing it.... first try : half win second try : win you can maaybe use...
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    blitz3d interesting undocumented commands : lockedpixels - lockedformat - lockedpitch

    here is what the commands reference in blitz3d tss says about it :
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    blitz3d interesting undocumented commands : lockedpixels - lockedformat - lockedpitch

    lol guess what, i found even more undocumented blitz3d commands i found them in a blits3d fork called blitz3d tss, its in the modified command reference for now, i found that : bufferdirty, directinputenabled and handle commands work in the official version of blitz3d
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    blitz3d interesting undocumented commands : lockedpixels - lockedformat - lockedpitch

    also, i found another command that isn't document nor shown in the help documents, but exists its called enabledirectinput and i found it i think in a sample
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    Need help. LOTS OF IT.

    it says the file is not available to download
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    Need help. LOTS OF IT.

    please provide the .tre file, i am quite intrigued in trying to maaaybe figure out this file in question (sorry if i wrote something out of context or dumb, its currently 2 am night and yeah...)
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    blitz3d interesting undocumented commands : lockedpixels - lockedformat - lockedpitch

    i was just browsing the blitz3d command references until i stomped upon these three interesting commands (the title says the commands and i'm too lazy to re write bc yes) when i pressed on them, they....don't lead to their page idk what they do lol i hope someone explains these commands or...
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