blitz3d interesting undocumented commands : lockedpixels - lockedformat - lockedpitch

snoozy the snoozter

i live in a cave, and idk...its cool
Member
i was just browsing the blitz3d command references until i stomped upon these three interesting commands (the title says the commands and i'm too lazy to re write bc yes)

when i pressed on them, they....don't lead to their page

idk what they do lol

i hope someone explains these commands or even document them!
 

Kippykip

CEO of cancelled
THE ONE
i was just browsing the blitz3d command references until i stomped upon these three interesting commands (the title says the commands and i'm too lazy to re write bc yes)

when i pressed on them, they....don't lead to their page

idk what they do lol

i hope someone explains these commands or even document them!
Weird, when I go to a much older version of the Blitz3D documents these aren't mentioned at all.
And when I go to the official source code release, the commands are only mentioned on the help document from other pages but not the sidebar.


I guess it was just a mistake then?
 

snoozy the snoozter

i live in a cave, and idk...its cool
Member
Weird, when I go to a much older version of the Blitz3D documents these aren't mentioned at all.
And when I go to the official source code release, the commands are only mentioned on the help document from other pages but not the sidebar.


I guess it was just a mistake then?
thx for responding regardless :3
 

snoozy the snoozter

i live in a cave, and idk...its cool
Member
also, i found another command that isn't document nor shown in the help documents, but exists

its called enabledirectinput and i found it i think in a sample
 

Kippykip

CEO of cancelled
THE ONE
also, i found another command that isn't document nor shown in the help documents, but exists

its called enabledirectinput and i found it i think in a sample

That one actually has code tied to it! It looks like it's for enabling Joystick controls for the DirectInput API (the standard before XInput)
 

snoozy the snoozter

i live in a cave, and idk...its cool
Member

That one actually has code tied to it! It looks like it's for enabling Joystick controls for the DirectInput API (the standard before XInput)
lol guess what, i found even more undocumented blitz3d commands

i found them in a blits3d fork called blitz3d tss, its in the modified command reference

for now, i found that : bufferdirty, directinputenabled and handle commands work in the official version of blitz3d
 
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