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  1. Kippykip

    Doom Famitracker Remixes

    I don't really see myself resuming these projects anytime soon, so here's the unfinished FTM files for each game.
  2. Kippykip

    ROM [NDS] - [No-Intro] Nintendo DS (03-01-2019)

    A recreated torrent of the broken archive.org NDS No-Intro upload. https://archive.org/details/noIntroNintendoDsDecrypted2019Jan03 The torrent file there only has the first 141 files in it, but the ZIP has everything. So I downloaded everything and made a new torrent file with all the...
  3. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    PC Dooms episode 3 in here! How did you solve the problem in the end?
  4. Kippykip

    ExaGear Archive

    Since ExaGear got discontinued, here's an archive of all the files and emails...
  5. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    dunno
  6. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    Give this a try maybe? But you should consider getting 64bit Windows 7 at some point soon as a lot of programs (such as Vegas) have moved on.
  7. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    Lmao what, I literally compiled it on Windows 7. Why are you still using the 32bit version? Ok? Guess you're not a true doom fan
  8. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    Looks like the guy that wrote the program made it check for 12 entries instead of 11. So even if I export a map and reimport it, you get the LEAFS generic error. Try this "gbadoom.exe" build I edited. I got it to replace a map this time without the leaf error (which GBA Doom doesn't even seem to...
  9. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    I'm pretty certain that's the same hacking tool from doomworld I was referring to.
  10. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    I think it was command line based if I recall, I'm not 100% how to use it myself. There was a whole thread on Doomworld about it I remember somewhere.
  11. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    There actually is one for GBA Doom 1, I believe it was mentioned in that thread. But Doom II GBA does not actually use the Doom engine whatsoever, it uses the southpaw engine which is undocumented, but used in several GBA FPS games.
  12. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    Ah unfortunately I don't have the time like I did to work on this project anymore, I remember the intermission screen was compressed somewhere but I don't understand the algorithm whatsoever. Same with the title screen as that's compressed too. As for music and maps, I wish I knew where the...
  13. Kippykip

    REQUEST: "Google Play Games Objects" for Clickteams Fusion 2.5

    Tbh I wouldn't mine having this either
  14. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    Nah not lately, last project I was working on was SBITools on github but I work part time now so I rarely have the time now.
  15. Kippykip

    Yeet my epic despacito gamers

    chimpkin nuggeR (oboi)
  16. Kippykip

    hello buddies

    Um, alright mate well welcome I guess
  17. Kippykip

    PortableApp Clickteam Fusion 2.5+ Developer with Extensions!

    Just put both of your links onto the main post, cheers guys! ::cute_wink::
  18. Kippykip

    PortableApp Clickteam Fusion 2.5+ Developer with Extensions!

    Best I've got is this:
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