Looks like the guy that wrote the program made it check for 12 entries instead of 11. So even if I export a map and reimport it, you get the LEAFS generic error.
Try this "gbadoom.exe" build I edited. I got it to replace a map this time without the leaf error (which GBA Doom doesn't even seem to...
There actually is one for GBA Doom 1, I believe it was mentioned in that thread. But Doom II GBA does not actually use the Doom engine whatsoever, it uses the southpaw engine which is undocumented, but used in several GBA FPS games.
Ah unfortunately I don't have the time like I did to work on this project anymore, I remember the intermission screen was compressed somewhere but I don't understand the algorithm whatsoever. Same with the title screen as that's compressed too.
As for music and maps, I wish I knew where the...
WOOO after a full week or so, the Kippykip Forums is back!
Under a new host, I moved to a smaller host as it's way cheaper and has way more privacy for me. It was getting a bit expensive with my last host (especially since nobody donates lol) so I've now cut down the site a little bit.
This...
So it turns out for the slim models, Sony removed the 7.6V line for the memory card slots as they never manufactured any memory cards or adapters that used this connection so they got rid of it's functionality.
This trace is required for counterfeit PS1 memory cards to operate (which always step...
Here's a crack I've been using for long ass time, I dunno why I didn't upload it but here it is.
Alternatively again here's a portable version:
https://kippykip.com/threads/poweriso-6-6-x64-portable.509/