GBA Doom II Modding Tools! - 0.2 Beta

Kippykip

Get out of my kitchen you flying ass
God King
#21
but i also have a problem with it
Leafs in Map WADS
Looks like the guy that wrote the program made it check for 12 entries instead of 11. So even if I export a map and reimport it, you get the LEAFS generic error.
Try this "gbadoom.exe" build I edited. I got it to replace a map this time without the leaf error (which GBA Doom doesn't even seem to contain a LEAFS file anyhow, PSXDoom does though)

However, the part I edited didn't seem to work for some reason, I added a swastika in the center but when I load the modified rom it just had a mirrors effect in the center, then when I look away and look back the game freezes.
1551966248886.png


It's supposed to be this:
1551966360241.png

Maybe you'll have better luck, I've never modded GBA Doom 1 other than changing sprite offsets in the IWAD part.
 

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Dexiaz

Lad
Member
#22
but i also have a problem with it
Leafs in Map WADS
LEAFS lump only exist in Playstation Doom and Doom 64 for Nintendo 64. GBA Doom doesn't use LEAFS as far as I know.

although unfortunately the BSP format for the southpaw engine is still entirely unknown. So the process can't be reversed as of yet. But at least we know the offsets where the level geometry data is.
Any ideas who can help with this? As far as I know Randy is not interested in making vise-versa converter
 
#23
Looks like the guy that wrote the program made it check for 12 entries instead of 11. So even if I export a map and reimport it, you get the LEAFS generic error.
Try this "gbadoom.exe" build I edited. I got it to replace a map this time without the leaf error (which GBA Doom doesn't even seem to contain a LEAFS file anyhow, PSXDoom does though)

However, the part I edited didn't seem to work for some reason, I added a swastika in the center but when I load the modified rom it just had a mirrors effect in the center, then when I look away and look back the game freezes.
View attachment 460

It's supposed to be this:
View attachment 461

Maybe you'll have better luck, I've never modded GBA Doom 1 other than changing sprite offsets in the IWAD part.
but it doesn't work on windows 7 because the program is 64 bit instead of 32 bit (W7)
 

Kippykip

Get out of my kitchen you flying ass
God King
#38
hi dudes, i would like to present my final result of my doom 1 gba hack called "Monster Maneuver Fight 1"i solved the problem with LBSP and the original GBADOOM.exe Check it out and write me a little about the experience
Wow this is cool, nice to see PC Dooms episode 3 in here!
How did you solve the problem in the end?
 
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