You may say "GBA Doom II sucks dick! It's really censored as the blood is green! Hanging bodies on walls are missing and the colour palette is atrocious!".
WELL NOT TO WORRY!
This patch/mod replaces all Sprites, Palettes, Textures, Flats etc as closely as possible to the original classic DOS PC counterparts! Meaning everything is also uncensored in the process! This also gives textures way more detail far away due to the combination between a nearest neighbour filter and blinear, as the original rom only used blinear and made half the far away textures a solid colour.
Apparently the atrocious colour palette was made for the original GBA since it had no backlight at the time the game was made for it, but what I've made use of the Gamma setting palettes. The lower it is, the darker and closer it is to the PC DOS Doom palette. Lowest just simply being the PC palette. The higher it is, the more corrected the colours get for the GBA original screen colours (and also brighter).
I find the DS and the AGS-101 looks best on lowest Gamma, the GBA SP frontlit looks good around the middle, and the original non-lit looks best on the highest setting.
I have to give a massive shout-out to Marcus Lewis for painstakingly going through the levels and pointing our texture oddities either from this pack, or from the original release of the rom while I was developing and improving the Tools.
Thanks man, you've helped make GBA DOOM II GREAT AGAIN!
Anyhow, this patch also fixes some bugs left by Torus, some of the power-up animations are played back incorrectly, some areas will just randomly go really dark sometimes, and the super shotgun sound plays too fast!
These have all been fixed, well the super shotgun sound is still a bit too fast but it's as close as I can fix it.
The weird dark area flicker glitch I was mentioning.
^PC Conversion pack mod. Area always stays the same brightness like it should.
Have some more comparisons, ones on the right is this Conversion Pack mod:
Alright, so you're wondering how do I use this patch/mod?
Well you got two methods, you can either use my GBA Doom II Modding Tools which is what I used to make this mod in the first place, or use an IPS patch.
If you appreciate the few months of work put into this and the tools, you can always Donate and help me host this website. c;
WELL NOT TO WORRY!
This patch/mod replaces all Sprites, Palettes, Textures, Flats etc as closely as possible to the original classic DOS PC counterparts! Meaning everything is also uncensored in the process! This also gives textures way more detail far away due to the combination between a nearest neighbour filter and blinear, as the original rom only used blinear and made half the far away textures a solid colour.
Apparently the atrocious colour palette was made for the original GBA since it had no backlight at the time the game was made for it, but what I've made use of the Gamma setting palettes. The lower it is, the darker and closer it is to the PC DOS Doom palette. Lowest just simply being the PC palette. The higher it is, the more corrected the colours get for the GBA original screen colours (and also brighter).
I find the DS and the AGS-101 looks best on lowest Gamma, the GBA SP frontlit looks good around the middle, and the original non-lit looks best on the highest setting.
I have to give a massive shout-out to Marcus Lewis for painstakingly going through the levels and pointing our texture oddities either from this pack, or from the original release of the rom while I was developing and improving the Tools.
Thanks man, you've helped make GBA DOOM II GREAT AGAIN!
Anyhow, this patch also fixes some bugs left by Torus, some of the power-up animations are played back incorrectly, some areas will just randomly go really dark sometimes, and the super shotgun sound plays too fast!
These have all been fixed, well the super shotgun sound is still a bit too fast but it's as close as I can fix it.
The weird dark area flicker glitch I was mentioning.
^PC Conversion pack mod. Area always stays the same brightness like it should.
Have some more comparisons, ones on the right is this Conversion Pack mod:
Rev 1.3.1
* After a couple years, I've returned to simply fix the pistol sprite to not have a chunky white square on the firing frame. It's been bugging me this whole time.
This was done via a manual hex edit, so in the "Pistol Sprite HEX fix\" directory, search the for the hex string contained in "search.bin" and replace it with the contents of "replacement.bin"
Rev 1.3
* Blood particles now fall down somewhat, to try an match the PC version.
This works by taking advantage of the new YSTART/YSTOP rearranging introduced in the
GBA Doom II Modding Tools 0.2 Beta version.
Rev 1.1
* Fixed a graphical glitch when walking far away from the Brick2 texture.
It was fixed via adding new *.LOC files so the texture would point to a new blank spot.
(On the original release it was borrowing off some red brick texture perhaps?)
Rev 1.0:
* Original release.
* After a couple years, I've returned to simply fix the pistol sprite to not have a chunky white square on the firing frame. It's been bugging me this whole time.
This was done via a manual hex edit, so in the "Pistol Sprite HEX fix\" directory, search the for the hex string contained in "search.bin" and replace it with the contents of "replacement.bin"
Rev 1.3
* Blood particles now fall down somewhat, to try an match the PC version.
This works by taking advantage of the new YSTART/YSTOP rearranging introduced in the
GBA Doom II Modding Tools 0.2 Beta version.
Rev 1.1
* Fixed a graphical glitch when walking far away from the Brick2 texture.
It was fixed via adding new *.LOC files so the texture would point to a new blank spot.
(On the original release it was borrowing off some red brick texture perhaps?)
Rev 1.0:
* Original release.
Well you got two methods, you can either use my GBA Doom II Modding Tools which is what I used to make this mod in the first place, or use an IPS patch.
If you haven't already, copy your Doom II rom to the Modding Tools root folder as DoomII.GBA and run Decompile.exe. Read Documentation.txt if you have to. Also remember decompiling/recompiling will take a while.
Afterwards to apply the patch, simply just copy the "Recompile" folder from this PC Conversion Pack ZIP (it's below in the attachments area of the thread), and merge it to the "Recompile" folder from your extracted GBA Doom II Modding Tools folder.
Then run Recompile.exe (preferable as "Recompile.exe Topmost") and you should get a DoomII_Recomp.gba!
And that's your patched rom!
Afterwards to apply the patch, simply just copy the "Recompile" folder from this PC Conversion Pack ZIP (it's below in the attachments area of the thread), and merge it to the "Recompile" folder from your extracted GBA Doom II Modding Tools folder.
Then run Recompile.exe (preferable as "Recompile.exe Topmost") and you should get a DoomII_Recomp.gba!
And that's your patched rom!
Just download the DoomII-PC-Conv.ips file below in the attachments and use your favourite IPS patcher and patch the original rom.
My goto IPS tool is Lunar IPS, Just run it and click "Apply IPS Patch", browse for the downloaded DoomII-PC-Conv.ips, then select your original Doom II GBA Rom!
My goto IPS tool is Lunar IPS, Just run it and click "Apply IPS Patch", browse for the downloaded DoomII-PC-Conv.ips, then select your original Doom II GBA Rom!
If you appreciate the few months of work put into this and the tools, you can always Donate and help me host this website. c;
Attachments
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