Well it turns out big ol' boy bethesda forgot to add the Denovo DRM to the Bethesda.net release of Doom Eternal.
I so far don't see any performance boost myself, there's a good chance loading times will be better.
The .EXE is also like 400mb less, and you get the freedom of playing the game at...
You may say "GBA Doom II sucks dick! It's really censored as the blood is green! Hanging bodies on walls are missing and the colour palette is atrocious!".
WELL NOT TO WORRY!
This patch/mod replaces all Sprites, Palettes, Textures, Flats etc as closely as possible to the original classic DOS PC...
Well the wait is finally over! I present to you the GBA Doom II Modding Tools!
The tools are programmed in Blitzmax (because it's the programming language I know best).
I have to give credit to Magicteam for handing me their custom tool they used for making the translation patch. Despite that...
EDIT: I've now made my own tools and also made a decensor/PC Conversion Pack.
You can check them out here:
https://kippykip.com/index.php?forums/gba-doom-ii-modding.63/
Remember a while back I made a video on a uncensored Doom 2 for GBA? Only problem is it was translated in russian. But that's...
Just changes the pointers for the regular death animation to the gibbing frames.
Created this using HxD and Slade.
You will need an IPS patcher though and the original GBA Doom rom.