gameboy advance

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    GBA Final Doom - In Cooperation with KippyKip Games.... Coming Soon

    Final Doom has only ever been on 2 platforms. PS1 And DOS. Until sometime soon. KippyKip and I have been working on creating Final Doom for the GBA. It will have a custom campaign, and the original 2 campaigns, TNT Evilution, Plutonia, And Nazi Demons. Nazi Demons stars BJ. Blazkowicz as you...
  2. Kippykip

    GBA Doom II PC Conversion pack! - Revision 1.3.1

    You may say "GBA Doom II sucks dick! It's really censored as the blood is green! Hanging bodies on walls are missing and the colour palette is atrocious!". WELL NOT TO WORRY! This patch/mod replaces all Sprites, Palettes, Textures, Flats etc as closely as possible to the original classic DOS PC...
  3. Kippykip

    GBA Doom II Modding Tools! - 0.2 Beta

    Well the wait is finally over! I present to you the GBA Doom II Modding Tools! The tools are programmed in Blitzmax (because it's the programming language I know best). I have to give credit to Magicteam for handing me their custom tool they used for making the translation patch. Despite that...
  4. Kippykip

    GBA Doom 2 Palette Viewer

    Here you go lads, programmed in BlitzMax. Just put your rom in the same directory as "0686.gba" and have fun debugging!
  5. Kippykip

    GBA Doom 2 Edit Tool

    EDIT: I've now made my own tools and also made a decensor/PC Conversion Pack. You can check them out here: https://kippykip.com/index.php?forums/gba-doom-ii-modding.63/ Remember a while back I made a video on a uncensored Doom 2 for GBA? Only problem is it was translated in russian. But that's...
  6. Kippykip

    Unused gibing frames for GBA Doom

    Just changes the pointers for the regular death animation to the gibbing frames. Created this using HxD and Slade. You will need an IPS patcher though and the original GBA Doom rom.
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