TextureName$(texture)

Parameters

texture - a valid texture handle

Description

Returns a texture's absolute filename.

To find out just the name of the texture, you will need to parse the string returned by TextureName. One such function to do this is:

; start of code
Function StripPath$(file$)

If Len(file$)>0

For i=Len(file$) To 1 Step -1

mi$=Mid$(file$,i,1)
If mi$="\" Or mi$="/" Then Return name$ Else name$=mi$+name$

Next

EndIf

Return name$

End Function
; end of code

See also: GetBrushTexture.

Example

; TextureName Example
; -------------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()

light=CreateLight()
RotateEntity light,90,0,0

; Load mesh
crate=LoadMesh("media/wood-crate/wcrate1.3ds")
PositionEntity crate,0,0,100

; Get mesh surface
surf=GetSurface(crate,1)

; Get surface brush
crate_brush=GetSurfaceBrush(surf)

; Get brush texture
crate_tex=GetBrushTexture(crate_brush,0)

While Not KeyDown( 1 )

RenderWorld

; Display full texture name
Text 0,0,"Texture name, as returned by TextureName$():"
Text 0,20,TextureName$(crate_tex)

; Display trimmed texture name
Text 0,40,"Texture name with path stripped:"
Text 0,60,StripPath$(TextureName$(crate_tex))

Flip

Wend

End

Function StripPath$(file$)

If Len(file$)>0

For i=Len(file$) To 1 Step -1

mi$=Mid$(file$,i,1)
If mi$="\" Or mi$="/" Then Return name$ Else name$=mi$+name$

Next

EndIf

Return name$

End Function

Index

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